Prince of persia the sands of time11/8/2022 ![]() ![]() Each location also has a scenic view you can switch to via button press. The camera alternates between the behind-the-back and fixed camera angles, so there’s rarely a problem in judging distances. The castle as a whole is a grand masterpiece, perhaps only rivaled by the architecture in Ico, and it comes as no surprise that Fumito Ueda’s creation had a direct influence on the visual direction for The Sands of Time. We also watched several Capoeira documentaries – it’s a Brazilian fighting style that intricately melds martial arts with stylized dance. The incredible fluidity of the Prince’s movements are what makes this a true sequel to the original Prince of Persia.Īs for the moves, the team was inspired by Hong-Kong action movies such as Crouching Tiger, Hidden Dragon and the Jet Li action films. It gives the same sense of spiraling vertigo that the old games did fifteen years prior, but with less frustration. Each room is a puzzle of crazy architecture that you solve by running along walls, swinging on poles or climbing up columns. Instead, you’re given a prince that has all of the swift moves of a ninja. This dagger allows him to control time – this allows for a whole bunch of nifty powers, but mostly importantly, you can turn back time to undo any of your mistakes.Īs if that innovation alone wasn’t awesome enough, UbiSoft went ahead and rewrote all the rules of platforming – it’s rare that you actually have to jump from platform to platform. During the battle, he seizes a mysterious artifact known as the Dagger of Time, and in the process, releases an evil that turns nearly everyone in the castle into sand demons. The hero is an entirely different Prince from the old games – here he’s following his father into invading another kingdom. The creative director of The Sands of Time was Patrice Désilets, who later created the Assassin’s Creed franchise, while Jordan Mechner contributed the story and stood by the team as an advisor. Except this time, it was created by UbiSoft Montreal, and they actually turned it into an amazing game by essentially starting the franchise from scratch.
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